Chapter oneThe idea on a napkinEvery product we ship starts the same way: a rough sketch, a bad name and way too much coffee.
Chapter twoTurning notes into a planThe team pulls the sketch apart, argues about scope for a day, and comes out with something buildable.
Chapter threeBuilding in the openWeekly demos keep everyone honest. If a feature cannot be shown, it is not done yet.
Chapter fourHanding it over to youLaunch day is the quiet one — the real story starts once people get their hands on it.